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Additionally, some maps have "slag deposits", upon which more powerful generators can be constructed to produce power faster. Power is gathered by building generators, which also decay over time and consequently produce less power. Though resources are unlimited, all sources of requisition will eventually decay, dramatically decreasing their supply rate. These points, with the exception of the "Critical Location", can be reinforced with defensive structures called Listening Posts that also increase the rate of requisition accumulation. The player can increase the rate at which requisition is acquired by using infantry squads to capture and control "Strategic Points", "Critical Locations" and "Relics" on the battlefield. Instead, requisition is generated constantly by the army headquarters. These resources are not harvested or otherwise gathered by the player's units. Two primary resources exist: requisition and power. As with Dark Crusade, one must own the previous installments to play the other factions in multiplayer.Ī squad of Space Marines engage a group of Orks next to a Strategic Point. The third and last expansion pack, Soulstorm, adds another two playable armies: Sisters of Battle and Dark Eldar. In order to play as Space Marines, Chaos, Eldar, Orks or Imperial Guard online, one must have the original Warhammer 40,000: Dawn of War game installed. In the second expansion pack, Dark Crusade, there are two additional races to be played online and solo, Tau and Necrons. They would later be made into the featured playable race in the first expansion pack, Winter Assault. Limited numbers of Imperial Guard units can be controlled in the Space Marines campaign. Lacking the superhuman resilience and fighting prowess of the Space Marines, Imperial Guardsmen are forced to rely on numbers, ranged weaponry, and tanks. In addition to the four fully playable races, the Imperial Guard also make appearances in the single player campaign as allies of the Space Marines, led by Colonel Brom. Several clans are featured in the campaign, as is the hulking Ork Warboss, Orkamungus. The tech tree for Orks differs from the other races in that it depends on the amount of Orks currently in the army and the number of erected WAAAGH!! banners. In large enough numbers, they gain morale immunity. While generally lacking in sophisticated technology, they are physically powerful, using brute force and crude weapons that well complement their tendency to attack in massive hordes.
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Warhammer 40,000: Dawn of War features four playable armies: Main articles: Space Marines (Warhammer 40,000) Chaos Space Marines Eldar (Warhammer 40,000) and Ork (Warhammer 40,000)